Klaus
Klaus

“Dystopian working man”

It was last December that I had the opportunity to play Klaus while at PX2015, and the game certainly left a really good impression on me. The gals and lads from La Cosa had something special on the works and I can’t do anything but to wait for the game’s release, scheduled for Q1 2016. Klaus is now a reality (since 19th January) on PlayStation 4 and I can (re) assure you that my expectations for the game were very well placed.

Review: Klaus

Available On: PlayStation 4 (tested)
Publisher: La Cosa Entertainment
Developer: La Cosa Entertainment

Klaus
Klaus

La Cosa’s debut effort on PlayStation 4 delivers what it promised in spades; a 2d platforming game that combines elements from both Thomas Was Alone and Super Meat Boy, while adding new flavors to the mix, in order to get a game with an identity of its own. The premise is simple and it’s set up from the very beginning, with a screen that reads: “I don’t know who I am, I don’t know where I am, I just woke up in this basement, with the word KLAUS written in my arm”. Next thing you know, you get to watch a cute little guy sporting a yellow shirt, a red tie and a pompadour that makes him look a little like Elvis. You start moving him, and he starts talking to you in the form of text phrases that appear in different areas of the stage.

This narrative style (ala Thomas Was Alone) makes the player immerse even more in the experience, making you believe that more than controlling Klaus, you are actually helping him in his quest for answers. The controls themselves are rather simple: a button to jump, another button to run and yet another one to “hack”. On top of those mentioned controls you have to add the touchpad support that allows you to interact with certain objects on screen. All these controls are really tight and no input lag was noticed while playing, which is fundamental for this kind of games.

Once you clear the first world you get additional controls, given the fact that you will control not only Klaus, but also K1, a hulked up version of Klaus. And it’s here, with the interaction of both characters on screen that the game really shines, proposing puzzles and situations that can only be resolved by using both characters traits.

As for presentation, the game excels in the visual department. Background design is simple, yet supper effective. Each world has its unique color palette (focused in one particular color) that works wonder in making contrast with Klaus yellow shirt, like it’s always highlighting his presence on screen and at the same time, keeping the stages fresh between worlds. A special shout out to the last 2 worlds, which are beautifully crafted both from gameplay and artistic standpoints. Music wise, the tunes suit well with the different worlds themes, with a retro style and a moderate tempo.

The game is comprised of 6 worlds, each of them with 6 somewhat lenghty stages. On top of that, you have a secret mini stage for each regular stage of the game that, once finished, rewards you with a piece of memory, so as to start grasping the background story. This secret stages have their own rules and they are really fun to play through. Also, it’s worth mentioning that, while you can skip this secret stages, it’s not recommended, as you do get the real game ending by completing them.

Should you play it? If you own a PS4 and enjoy 2d platformers well, this is your lucky day, because Klaus will quench your thirst for precise jumps and puzzles that require coordination, with its simple yet sleek design and his 4th-wall-breaking storytelling.

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