While on PSX 2015’s floor, I got the opportunity of trying some of the upcoming games arriving to PlayStation next year. Lots of indie developers showcasing their games and one of them, La Cosa, caught my attention with their special gem they decided to call Klaus.
From the words of its Game designer (Ginaris Sarra), Klaus is a 2D platform game that takes inspiration from the likes of Super Meat Boy and Thomas Was Alone. Klaus wakes up in a mechanical prison with complete amnesia: he doesn’t remember who he is or how he got there. His only clue is the word KLAUS tattooed on his arm. Throughout the different levels, the player starts to unveil Klaus’ past and how he got to be trapped in there.
I really liked the fact that the game breaks the 4th wall whenever it has the chance to do so; it borrows Thomas Was Alone’s narrative technique, placing the main character’s dialogue to the player in the levels background (as you can observe on some of the screenshots).
From a gameplay standpoint, they game plays really tight, which is one of the keys to succeed when developing a platform based game. La Cosa also makes use of the PS4 and Vita touchpad for some level interaction; it feels pretty nice when you mix it with your average platforming controls.
As for the visual and audio design, both are beatifully crafted with a simplicity that’s almost forgotten by game artists nowadays. The old school nod of giving a different background color to each stage is something I really loved and never felt boring to the eye. You can check another batch of screenshots here to see what I’m talking about.
The level I got the chance to play was a somewhat advanced one and had different sections, and what was cool about that is that every section had some specific rule that only applied to that section, i.e: at one time you only can go left with Klaus, making you think twice before trying to beat a puzzle. Those little details in the different sections were one of the main reasons I really liked Klaus; it keeps the game fresh, without losing its identity.
All in all, I’m eager to try the full version of Klaus when it releases on PS4 during 2016 Q1.