Mighty Rabbit Studios and Devolver Digital bring to you Breach and Clear: Deadline, Mighty Rabbit Studios is an independent video game developer located in Cary, North Carolina. Mighty Rabbit Studios was founded in 2010 as part of the inaugural session of Joystick Labs. While Devolver Digital, is an American video game publisher and film distributor that is primarily associated with the Serious Sam series and the game Hotline Miami. Does Breach & Clear: Deadline live up to the hype or will the zombie infestation kill us all? Let us approach this hoard with caution and find out.
Breach & Clear: Deadline
Breach and Clear: Deadline takes place in a metropolis that is overrun by dangerous humanoid monsters, the player’s job is to clear the metropolis before the infection spreads. The game is an open-world tactical action rpg with zombies, a new take on the genre to say the least. New does not always mean better however the idea seemed like a good idea just presented poorly, meaning the zombie scenario is overplayed and that makes it lose its charm.
First, let us talk about the game play, you have a squad of four individuals each with their own unique skill sets and weapons. The game play basically utilizes all four of your characters in a way that best suits their needs, for example a weapons expert has suppression fire which allows him to suppress an area so the others can clean it up. This sounds all good until you actually begin playing, the tutorial stage teaches you the basics swapping characters, using abilities, sweeping the area, and targeting specific enemies, what it does not tell you is how bad the controls are for this scenario, you have to press and old space to see how the action all goes down, time is at a stand still until you do so. This is a huge immersion breaker if the steep learning curve was not enough now, the player is being forced into watching how his actions play out and can not change them until the end of the action, meaning if you mess up once you are done. That leads to a lot of trial and error and frustration , even on the tutorial stage.
Next, we will discuss the graphics which is the game’s saving grace. The graphics look phenomenal for this type of genre, movement is crisp, zombies look menacing enough, characters look amazing, and the stages look like they are right out of a cliche zombie film making the game stay true to its design. The movement during the action phase looks and feels tactical, the characters are getting into positions that hold advantage which makes you feel safe however, in reality the positions are never safe making the player feel a false sense of security before bombarding them with zombies from all sides. Zombies look menacing when they come at you it is terrifying to say the least, even more so if your actions are being played out and you can not react in time.
The audio of Breach and Clear: Deadline makes you feel like you are in a zombie infested city that the player is tasked with controlling through gunfire. Gunfire sounds unique to each gun making that diversify the amount of gun sounds you’ll hear from each class. Zombies moaning and attacking sound gloomy and terrifying when they appear on screen, just like a zombie flick hoards are never a good thing and they always come in hoards. The occasional explosion from the demolitions expert satchel charge, landmines, and grenades also sound deadly when they are detonated. The sounds are decent for what this game is trying to do and that is making you feel like a team trapped in a zombie infested zone with only one solution controlling the situation by force.
The Music is eerie and extremely loud, giving the world that intense horror vibe to it, beware of going around every corner sort of music. This is fine since that is what the game is trying to portray, which is a sense of danger and dread. The music sometimes disrupts the audio of the game though and that breaks the immersion a little, In the options you can turn this down if necessary. If you enjoy intense horror infested music then this will be like bliss to the ear.
In conclusion, this game is not for everyone. With its steep learning curve, clunky controls, immersion breaking gameplay, tons of micromanagement, and a lot of trial and error, the game play falls short. The redeeming qualities of this game are the decent graphics, intense music and audio sound bites but, without the gameplay being up to par and leading to a lot of frustration, many may overlook this game. Being unable to change commands mid action is really unfortunate and leads to a lot of re-doing the same areas over and over, which ends up being unfortunate.