Hero of the Kingdom

Bluntly putted, “Hero of the Kingdom” could be defined as one of those casual games that become hard to stop playing once you started it. It’s not a technical marvel –not by a longshot- and is rather simple. An old fashioned point-and-click inserted, by force, in a strategy designed omniscient view, with some RPG ingredients.

In a medieval set-up, the player must advance in the story –a boy that goes to find his dad after some ravagers destroyed his house and barn- while doing strategy game tasks: collect food, wood, rocks. The fulfilling of the tasks unlocks the quests. You have wood, you can sell it and now you can pay mercenaries. You have food, you can give a fish to a beggar. You won trust. Trust is important. It builds you a reputation and gives you free pass for doing more quests that you are able to complete if you have everything necessary. A few things you will have to find around the map, but you need your energy, that restores every time you go to dine and sleep becoming a task itself. You need food for dinner.

Now, not every quest is relevant, but almost. Hero of the Kingdom is a short game. It can be done from beginning to the end in no more than four hours.

The game is entertaining, and some quests are challenging (the ones you need to find something on the screen Waldo-style), but 6 US$ for a game that can be finished in four hours might be a little too much for some folks.

Lonely Troops

The small Slovakian studio founded by Jaroslav and Thomas Kurcik had made a name of themselves by developing a well conceived first game “War on Folvos”, a strategy game where you handle an army and choose a side between the people of Folvos, or the Vasgalan Empire who seeks to control the territory and gain access to “Refunium”, a strange material found on the deserts of Folvos. This first approach didn´t impact as expected but showed the talent this tiny studio has. After a few casual-construction games (available in Big Fish Games), the brothers embarked in this more ambitious development, and even when we cannot talk of huge success, we can seriously talk about ‘fun’, and that’s what gaming is all about.

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Hernán started his journey in the gaming world in the year 1991 with his Family Game (the FAMICOM made in China). Later on, he made the pass to Sega Genesis that would be combined with a PC 486 won over a contest. In the year 2000 he got around a more powerful computer (64 mb Nvidia Board!) which led him to madness with games as first “Hitman”, Max Payne, Metal Gear Solid and Need for Speed Porsche Unleashed.

Today, he is the proud owner of a more powerful PC (no that much power though), an XBox 360, a Wii, a PSOne, a Sega Genesis, a PSP, and a Nintendo DS.

While gaming, he developed a passion for writing that led him through a couple of webs (NintendoLatino.com) and a couple of magazines. He is also a writer in an online cinema magazine called “Revista 24 Cuadros”.

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