Finding Teddy

Pixel-Art is the best thing gaming industry decided to revive or at least comes in second place after Wolfenstein. Broforce, The Binding of Isaac, Fez, Over 9000 Zombies! all of them made like retro games, look awesome and use just a fraction of your hard drive versus the huge chunks of GB needed by triple A games. Finding Teddy sits at that table. Maybe not with the grown ups. But the toddler’s table spares him a chair.

[alert type=white ]Reviewed on PC

Release Date: 12/03/2013

Developer: Storybird[/alert]

Finding Teddy

Storybird, the french studio behind the game, focus their ideas and efforts on the large portion of society that plays games with one hand. No. They don’t develop eroge (you guuuys… so hilarious). They mostly work on games for Android and iOS. I download a couple for each device to try them and while they are fun revamps of Arkanoid, Bubble Bobble and old arcade glories, they are nowhere near original or being sincere, good. They are fun casual games with cheap visuals and nothing further.

That’s another reason why Finding Teddy comes as a tiny surprise. First, for the type of development. Here we have a pixel art game with very nice visual design that doesn’t have nothing to envy to the ones we named at the beginning. They could probably be better, but that’s something we can say to almost every game ever made. And Finding Teddy was developed in four months (that explains the multiple flaws too).

The game is a point-and-click adventure where you, a little girl, must find your stolen Teddy Bear. Something happened when you were asleep. Your beloved Teddy disappear. A monstrous spider came out of your wardrobe (*giggles*) and grab it. Now, in the gaming version of a C.S. Lewis, you have to go to find it inside the cupboard.

The game is short and the amount of puzzles scattered through the magical land is not that large. Experienced gamers will finish the game in no more than five hours (hey, that’s what it took the Battlefield 4 Campaign –LoL-).

The puzzles mix up some physics (where you’ll need the help of your pet friends, a cat and a fly) and –most important- the music. The music plays a relevant role in the riddles, but telling would be spoiling and a game like this would be destroyed if I giveaway any clues. Needless to say, if visuals are good, I can say that music is beautiful. Heavenly. The finale tune is noteworthy.


Any game developed in such short time will have issues. Finding Teddy doesn’t count that much mainly because of his length. As a I said before, it’s a game that any gamer with an amount of flight hours can finish in a couple of hours. I said five, but three is probably more accurate. A number of bugs and crashes were expected nevertheless, and of course, as Murphy’s Law states, happened.

The game is now on sale (under 2 US$) because Finding Teddy 2 is about to hit the digital shelves, but usually is around 7 US$. I consider that kind of money a little expensive for a game so short and with almost no replay value. You have about twenty achievements but they are mostly very simple to unlock (even the RIP one) and well, the game is so similar to ‘Loom’ that for some people that can appear slightly sketchy.

And a last one… the game’s premise makes you think this is a game for kids. Well, big no-no. Puzzles aren’t intuitive and some deaths can be gruesome. Parental advice required.

The sequel leaves behind point-and-click for a platformer type more in the form of lauded indie games like Braid and is coming up on April 2nd, 2015.

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Hernán started his journey in the gaming world in the year 1991 with his Family Game (the FAMICOM made in China). Later on, he made the pass to Sega Genesis that would be combined with a PC 486 won over a contest. In the year 2000 he got around a more powerful computer (64 mb Nvidia Board!) which led him to madness with games as first “Hitman”, Max Payne, Metal Gear Solid and Need for Speed Porsche Unleashed. Today, he is the proud owner of a more powerful PC (no that much power though), an XBox 360, a Wii, a PSOne, a Sega Genesis, a PSP, and a Nintendo DS. While gaming, he developed a passion for writing that led him through a couple of webs ( and a couple of magazines. He is also a writer in an online cinema magazine called “Revista 24 Cuadros”.

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