Canyon Capers

When I found out that this game was a remake I started looking at it completely different. At first I just thought it was a BAD game made for Android. After the enlightening, I´m able to say: is a mediocre, lackluster remake.

The original game, developed in 1992 by Villa Crespo Software looked like this. It´s really hard to say that 22 years later the visual improvement is minimal. I kinda want to say that the original, created pixel by pixel looks better. The guys over Villa Crespo Software produced a score of games between late 80’s and the first half of the 90’s. None of them well remembered; not a single a lost jewel.

Canyon Capers

Is mediocre. The review could end right there. Check the videos on Youtube. It´s a platformer where you need to run, jump, grab gems, coins and avoid the number of things that kill you (an awful lot) in every stage.

As “Dino Jr.” you travel to 50 levels that resemble mines, and caves, dodging enemies like snakes and whatever or trying to kill them by jumping over if the horrific gameplay lets you. Oh, yes, the gameplay sucks. Big time.

The objectives change. Some levels you have to collect gems before the time runs out. Other levels you must get all the bombs before they explode. It can get tricky, that’s almost the best I can say to the game. CrazyMoo wanted to remake a 1992 game and they even copied the crappy controls. The jumping falls short every single time and a lot of items in the scenario can kill you. Respawning is not a marvel either… but can you guess what issue is the one I hate the most?

The game is in Spanish (my born language)… directly from the courtesy of Google Translate.

Yeah dude. It was translated to Spanish using Google Translate. For English readers this comes as a no-problemo, however, in any other Spanish speaking country it truly fu***ng sucks. For you, English reader to fully understand our situation, think of this. Yep. Exactly like that.

Everything else

Visual aspect of the game is simple enough to get whatever is happening on two or three seconds and start playing. This is one of many games that probably belong under the “Unity” engine lot. While you travel through the stages on search of the Golden Mollusk (?) (Anyone else joined both words under “Gollum”?) you will check the wide differences between levels. There is some brown, and some kind of a drop (it’s that blood?). Hey! That’s ochre!

The music and sound is yet another milestone. While in the original game sound effects appeared to be created under really modest machinery –like bumps sound exactly like a guy hitting a table- in the remake we can assure that this time they applied some sweet reverb and echo. Kudos. The background music is a mix of country with bit sounds directly from the 90’s. Retro. It might be almost alright if it weren’t for the fact that when you finish a stage the style changes completely. Someone dropped the ball there. Tsk Tsk.

We already cover the fact of the gameplay. It’s plain bad.

The plot is totally irrelevant. Is like you argue over Candy Crush. It doesn’t really matter, but if you want to know, you as DinoJr, travel to 50 stages with different levels of completion –like Angry Birds and many other Casual Games – in the search of the Golden Mollusk, source of Universal Power.

I’m really glad that I finished writing this review. Even as a free-to-play, some games should never see the light of day.

What?

IT COSTS 7 US$?

*faints*

*die*

SHARE
Previous articleReview: Rhythm Heaven
Next articleReview: Apotheon

Hernán started his journey in the gaming world in the year 1991 with his Family Game (the FAMICOM made in China). Later on, he made the pass to Sega Genesis that would be combined with a PC 486 won over a contest. In the year 2000 he got around a more powerful computer (64 mb Nvidia Board!) which led him to madness with games as first “Hitman”, Max Payne, Metal Gear Solid and Need for Speed Porsche Unleashed.

Today, he is the proud owner of a more powerful PC (no that much power though), an XBox 360, a Wii, a PSOne, a Sega Genesis, a PSP, and a Nintendo DS.

While gaming, he developed a passion for writing that led him through a couple of webs (NintendoLatino.com) and a couple of magazines. He is also a writer in an online cinema magazine called “Revista 24 Cuadros”.